Creating a Conlang Family Part 10: Reconstructing Protolanguage 0

Hello! You may remember from the first installment that protolanguage 1 wasn’t in fact the oldest reconstructable language in this family. It’s a descendant of protolanguage 0. Now, I’m going backwards to take a look at what protolanguage o looked like, by talking about the sound changes that turned it into protolanguage 1.

Perhaps the most prominent feature of protolanguage 1’s phonology is the emphatic consonants: /pˀ tˀ tsˀ kˀ/. For the origins of these, I’ll take the same path as the Semitic languages, having them develop out of ejective consonants: /pʼ tʼ sʼ kʼ/.

Another important phonological feature of protolanguage 1 is its vowel hiatus. I want this to be a feature protolanguage 1 developed after protolanguage 0. The most common way for vowel hiatus to develop is because a consonant is deleted in between two vowels. The most likely target would be a glottal consonant, like /ʔ/ or /h/, as these are conspicuously absent from protolanguage 1. However, I want to do a bit more than that. Given that I’m taking some inspiration from Proto-Semitic, it seems natural to include an additional voiced/voiceless/emphatic contrast: /l ɬ ɬʼ/. /ɬ/ often weakens to /h/, and I could see /ɬʼ/ weakening to /ʔ/. If this happens before glottals are deleted, this gives us further places for vowel hiatus.

ɬ → h

ɬʼ → ʔ

{h,ʔ} → ∅

I’d also like the alveolopalatal consonants to come from palatalized alveolars. This gives us more potential for evolution in protolanguage 2. I’ll make it so that there are emphatic palatalized alveolars, /tʲʼ/ and /sʲʼ/, as it makes more sense to me than omitting it. When the emphatics go to pharyngeals, we can say that the palatalization cancels out the pharyngealization, so /tʲʼ/ and /sʲʼ/ just goes to /tʲ/ and /sʲ/.

That gives us the following table:

Protolanguage 0 Consonants

Bilabial Alveolar

Velar

Normal Palatalized

Stop/Affricate

Voiceless

p t

k

Emphatic

tʲʼ
Voiced b d

g
Fricative Voiceless f s

x
Emphatic sʲʼ

Voiced

v z

ɣ

Laterals Voiceless ɬ

Emphatic

ɬʼ
Voiced l

Taps ɾ

Nasals

m

n

(Notice that I deleted /j/ and /w/ from this table. I’ve decided to delete them from protolanguage 1 as well – it just felt like they weren’t fitting.)

This isn’t very different from protolanguage 1 yet, but fear not – there are more changes coming soon. I previously mentioned that word-final vowel deletion might explain some of the morphological features of this language. In the next installment, I’ll finish up (for now) the sound changes by deleting word-final vowels, and maybe some other vowels along with them.

Creating a Fictional Language Family Part 0: Introduction

Let’s start this off with a friendly note: For those of you who don’t know conlanging (or at least some basic linguistics), this will probably be completely incomprehensible. I could explain about phonology, morphosyntactic alignment, word order, etc., but it’d take a long time, I wouldn’t do it very well, and there are many people on the internet who have already done a great job. If you are new to conlanging (or linguistics in general), but want to learn more, I highly recommend:

If you don’t know about/want to research conlanging, that’s great, and there will still be some stuff in here that might be of interest. I’ll be translating some important texts for the constructed cultures that speak these languages and making a writing system which hopefully at least looks pretty. Right now, I’m firmly in the charts & jargon phase of the process. 

Context

If you’ve been following my worldbuilding project, you may be thinking: “Why on earth are you doing a conlang now? You’ve barely even got a map!” This is reasonable, but I’m impatient, and I got to work on this conlang family before I forgot all my ideas for it.

Because of this, some of the historical elements won’t be coming into play yet. For now, I won’t be dealing with creoles or imported words, and my lexicon will be mostly pretty fundamental. That being said, I have a rough idea of the people who are going to speak these languages, which will influence some decisions I make. Importantly, this language family originated among humans, and the language family was primarily spoken by humans until present day. This is important because it means that I won’t be dealing with nonhuman mouth shapes, and thus my phonology needs to be naturalistic for a human language.

The Origins of this Project

This language family is loosely based off of my first completed conlang, Yiksighe, which I started in early 2021. For a first full language, it was honestly not bad, but there were definitely some things that could have been done better. I felt that some of the ideas in it were good enough that I wanted to give them a second chance, applying some of the lessons I learned while creating it to make a better final product. 

I will also be posting some stuff about Yiksighe itself, because it’s probably the most polished of my conlangs right now. However, the posts will be much less polished and detailed than the ones about the languages currently under construction; I’ve reached the point with that project where it pains me to look at it, and I just want it out of my hair.

The Plan & Terminology

I’m not yet at the point in this process where I can give these languages endonyms, and I don’t have enough worldbuilding around them to give them exonyms either. As such, I’ll be referring to them like this:

(apologies for the somewhat blurry image; WordPress is being weird)

I’ll be starting off by examining the Lang 1 branch of the family tree, going back and doing some reconstruction of Lang 0 as necessary. Later on I’ll also look at the Lang 2 branch.

Another quick note: As with most of the worldbuilding things on this blog, subsequent posts on this will be backdated significantly. This is to make the timeline consistent with when I first finalized the topic in my notes. Part of my goal here is to show the process, and I believe the time frame is an important part of that. I’m not always able to get stuff up on the blog as soon as I add it to my notes; in fact, I already had the complete phonology (and a fair bit of the morphology) for two of the languages drafted out several months ago, far before I even got around to making the blog. 

Hopefully that’s all the introduction you need to this part of the project. Next time, I’ll actually get into the conlanging.

Creating a Conlang Family Part 9: Romanization

Hello! This time, we interrupt our regularly scheduled programming of morphology for romanization! As a warning, this post is going to be fairly chart-heavy. I’m just going to show the completed IPA tables with their romanizations, and briefly discuss some of the choices I made in making them. Let’s get into it!

Lang 1a Consonants Bilabial Alveolar Palatal Velar Uvular
Stop/Affricate

p ⟨p⟩

t ts ⟨t ts⟩   k ⟨k⟩ q ⟨q⟩
Fricative Voiceless f ⟨f⟩ s ⟨s⟩ ç ⟨sh⟩ x ⟨kh⟩ χ ⟨qh⟩
Voiced v ⟨v⟩ z ⟨z⟩ ʝ ⟨j⟩ ɣ ⟨gh⟩ ʁ ⟨rh⟩
Liquids ɾ l ⟨r l⟩
Nasals m ⟨m⟩ n ⟨n⟩

 

Lang 1a Vowels Front Back

Close

i iː ⟨i ī⟩ u uː ⟨u ū⟩
Mid e eː ⟨e ē⟩ o oː ⟨o ō⟩
Open ɐ ⟨ă⟩ ɑ ɑː ⟨a ā⟩

Some things to note:

  • The use of ⟨ă⟩ for /ɐ/, inspired by the Romanian use of ⟨ă⟩ for /ə/.
  • The use of ⟨rh⟩ for /ʁ/. As far as I know, this isn’t precedented. However, in the languages that have /ʁ/ as a dedicated phoneme, the prevailing standard seems to be ⟨ğ⟩, which I am not a fan of.
  • The use of ⟨j⟩ instead of ⟨zh⟩. I just like it better for this language.

 

Lang 1b Consonants Labial Dental/Alveolar Palatal Velar
Stop/Affricate p ⟨p⟩

t ⟨t⟩

tʃ ⟨ch⟩ k ⟨k⟩
Fricative Voiceless f ⟨f⟩

s ⟨s⟩

ʃ ⟨sh⟩ x ⟨kh⟩
Voiced v ⟨v⟩ z ⟨s⟩ ʒ ⟨zh⟩ ɣ̞ ⟨gh⟩
Approximant β̞ ⟨bh⟩ ð̞ l ⟨dh l⟩ j ⟨y⟩
Taps ɾ ⟨r⟩
Nasals m ⟨m⟩ n ⟨n⟩

 

Lang 1b Vowels

Front

Back
Unrounded Rounded Unrounded Rounded
Close

i iː ⟨i í⟩

y yː ⟨ü ű⟩ ɯ ɯː ⟨ı ıı⟩ u uː ⟨u ú⟩
Open ɜ ɜː ⟨e é⟩ ɞ ɞː ⟨ö ő⟩ ɑ ɑː ⟨a á⟩ ɒ ɒː ⟨o ó⟩

The vowel system’s romanization is very wacky, probably because the vowels themselves are pretty weird. That’s one of the shortcomings of romanization – it has issues when dealing with extremely non-latin-like phonologies. This may not be the final version, but it’s good enough for now. Some things to note:

  • Acute accents for long vowels, including double acutes for long umlaut vowels – think Hungarian. I like this better than double letters, because ⟨oo⟩ and ⟨ee⟩ are weird for English speakers, and I just don’t like the look of ⟨öö⟩. 
  • A digraph for /ɯː/. I just couldn’t figure out how to distinguish ı with an acute accent from í. Besides, ıı looks cool. However, it’s not great, and I may change it later.
  • The very English-y ⟨o⟩ for /ɒ/.
  • The digraphs for the approximants. Yeah, I could have used the single letters /b d g/, but the language is already non-intuitive enough.

So that’s the romanization! With that out of the way, we can get back to our next order of business: more morphology!

…Wait, we’re going to be making protolanguage 0 instead?

…Why are we doing that now?

…OK, I guess we’re doing it. Next order of business: making protolanguage 0!

Creating a Conlang Family Part 8.5: Underspecified Phonemes, and Verb Agreement in Descendant Languages

Hello! Here, I’m going to show off what the verb agreement will look like in the descendant languages (which both keep the same basic system.) But to do that, we need a cleaner notation system. Therefore, let’s set a standard for these languages by talking about underspecified phonemes!

Underspecification is not something that I understand fully. But, when talking about harmony, an underspecified phooneme is a symbol used to refer to all potential versions of a phoneme in words with different harmonies. For instance, in language 1a, the underspecified phoneme /I/ corresponds to the phonemes [i] and [e]. These are helpful when writing out morphology – because instead of having to write each form of the affix, you can write it using the archiphoneme. To do that, however, we’ll need to set what these underspecified phonemes are:

Lang 1a
Symbol Close/Velar Open/Uvular

A

ɐ ɑ
U u o
I i e
K k q
X x χ
G ɣ ʁ

(When one of the underspecified vowel phonemes is followed by a long mark, ː, that means that it’s a long version of whichever vowel the underspecified phoneme becomes.)

Lang 1b
Symbol Front Unrounded

Front Rounded

Back Unrounded Back Rounded
A ɜ ɞ ɑ ɒ
I i y

ɯ

u
ɞː ɞː ɒː ɒː

Same deal applies here. Note the underspecified phonemes Yː and Oː, which were formed when diphthongs with an off-glide [u̯] coalesced. We won’t see these here, but we’ll be dealing with them later. With that out of the way, let’s get to the actual affixes:

Language 1a

 

Singular

Plural
1st sI-, -s sI-…-K, -sIK

2nd

çU-, -ç çU-…-K, -çuk*

3rd proximate

∅-, -∅

XI-, -X

3rd obviative

tA-, -z

tIː-, -zI

3rd inananimate

tsU-, -ʝ

Indefinite

nA-, -n

Relative singular

vA-
Relative plural vAX-
Relative inanimate vAʝ-

*(Note that the suffix form of the second person plural will always be close/velar, because the [ç] blocks backing harmony.)

Language 1b

 

Singular

Plural
1st sI-, -s sI-…-k, -sIk
2nd

ʃu-, -ʃ

ʃu-…-k, -ʃuk

3rd proximate

∅-, -∅

xI-, -x

3rd obviative

ðA-, -t ðIː-, -ðI
3rd inanimate ʒU-, -tʃ
indefinite nA-, -n

Relative singular

vA-
Relative plural vAx-
Relative inanimate vAʒ-

And with that, the verb agreement affixes are pretty much done! Next time, I’ll show the romanization system of these languages, and discuss some of the choices I made.

Creating a Conlang Family Part 8: Making Euphonous Affixes

So you may have noticed that there was a gap of over two months between the last actual conlanging post and this one. I wish that was an error. But schoolwork, personal projects, and the sheer time and energy that I used in this step of the process combined to make this take forever.See, the personal affixes in protolang 1 had to accomplish these things:

  • Hit the phonaesthetic of language 1a
  • Sound somewhat euphonous in language 1b
  • Not get boring in either language even when used multiple times in every sentence
  • Feel vaguely naturalistic

This, unsurprisingly, turned out to be very hard. It didn’t help that my primary reference, Ojibwe, has an incredibly confusing verb conjugation system, where it looks like each combination of focus, non-focus and direct/inverse affix is fused together into its own circumfix with only a tangential relationship to its component parts. However, after three failed drafts and much hair-pulling, I somehow stumbled upon this draft, which I ended up liking:

  Singular Plural
1st si-, -s si-…-k, -sik
2nd ɕu-, -ɕ ɕu-…-k, -ɕuk
3rd prox ∅-, -∅ xi-, -x

3rd obv

da-, -d diː-, -di
3rd inan dʑu-, -dʑ
indefinite

na-, -n

Some notable features:

  • The first and second person plural prefixes are actually circumfixes. This was based off what I could understand from the Ojibwe system for intransitive verbs.
  • In the third person prefixes, you can kind of see a potential -i plural affix that might have been in play.
  • The suffixes don’t have vowels on them (except for the suffix whose corresponding prefix is long). Perhaps some word-final vowel deletion happened after protolanguage 0.

The relativiser prefixes are also done:

Relative singular

va-
Relative plural vax-
Relative inanimate vadʑ-

These forms came fairly transparently from a relative pronoun, va-,  + the original prefixes. 

So, those are the affixes. This was shorter than usual, because this was the last logical breaking point before I get into a bunch of detail which would have made this far too long. To make up for that, the next installment will be part 8.5 – a continuation of this one where I’ll show what these will look like in the descendant languages, as well as laying out how I’ll write the phonemes for vowel harmony.

Welcome to my Blog!

This is an ongoing repository of the various creative things I’m doing. This will include posts about composition, including some sketches that are too short/incomplete to go on the main page of my website. However, it’ll also include other stuff, primarily various aspects of my ongoing worldbuilding project, including conlanging, mapmaking, speculative biology, mythopoeia, and other elements of the worldbuilding process. 

I will be reposting my original worldbuilding posts from my Instagram, and they’ll be backdated to when they were originally posted. Some of the new worldbuilding and conlanging things I post will be backdated as well, to match the time that the details were first entered into my notes. This is because I really want to show the process I’m going through creating this world, and I think that the time frame is an important element of the process.

 

Creating a Fictional Language Family, Part 7: Ideating Morphosyntax: Direct-Inverse Alignment, Verb-like Adjectives, and the Construct State

This time, we’re getting into the morphology. Well, kind of – no affixes will be made today. However, I want to get a rough sketch of the fundamental ideas behind this language. In other words, I’ll be making charts, but won’t be filling them out yet. 

Let’s start with perhaps the most important feature of protolang 1: verb agreement. Like Yiksighe, I want protolang 1 to be highly head-marking, and specifically, I want it to feature polypersonal agreement using a direct-inverse system. I won’t go into the full details of what that entails, but here’s the basic idea:

  • Core arguments are always ordered based on animacy, relevance, or some other ordering, regardless of which one is agent and which is patient. 
    • Proto-lang 1 uses this common order: 2nd person > 1st person > 3rd person proximate > 3rd person obviate > 3rd person inanimate (the so-called “animacy hierarchy”)
  • If the agent comes after the patient, a special inverse marker is applied to the verb to tell you that.

In Yiksighe, I had both the focus (the higher-animacy argument) and the non-focus (the lower-animacy argument) marked as prefixes. In protolang 1, however, I want the non-focus to be marked as a suffix on the verb. This will lead to some prefixes and suffixes taking alternative forms, as I discussed in the last two posts. 

You’ll notice that I mentioned an obviative 3rd person above. Obviation cooccurs very commonly with direct-inverse systems. I’ll use a 3-part 3rd person distinction, with proximate animates, obviative animates, and inanimates (which aren’t marked for obviation). Inanimates also will be unmarked for plurality. This yields the following table:

  Singular Plural

1st

   

2nd

   
3rd proximate    
3rd obviative    
3rd inanimate  

In addition, there are some forms that act like person markers, but won’t have the function of person markers. The most important of these is the indefinite marker. In the protolanguage, transitive verbs always need to take two affixes. This can be a problem for constructions where only one argument is important – for example, “I’m eating”, or “It is being eaten.” In this case, one uses a special indefinite person marker. While it carries the basic meaning of “someone/somthing”, it can be used as a passive, antipassive, or even impersonal. It’s lower on the animacy hierarchy than any of the personal affixes.

The reflexive and reciprocal voices also function like personal affixes – replacing the non-focus argument. You can’t use the inverse with a reflexive or reciprocal, though, just like you can’t say “myself sees me” in English.

Another feature I’m keeping from Yiksighe is the relativiser prefix (or, as I called it in Yiksighe, the “attributive person.”) This basically is a relative pronoun attached in place of the focus, making the verb usable in relative clauses. It’s also how adjectives are formed in this language. There’s no distinction in proto-lang 1 between adjectives and verbs (e.g. the word for “red” actually means “to be red”). The relativiser prefix can thus be used to form proper adjectives out of adjective-y stative verbs. 

The relative pronoun that got agglutinated inflected for number and animacy, and it kept this inflection when it was affixed. That means that relativised verbs, and therefore adjectives, agree with the noun they’re modifying, a pretty unusual trait in verb-like adjectives.

Prepositions in protolang 1 are also verb-like. They inflect in the same way as intransitive verbs. They can take the reflexive and reciprocal affixes (as in the english “to themselves” or “to each other”), or the relative affix (as in the english “to whose”). 

Although this isn’t agreement, per se, I think it’s important to talk about the noun system. The nouns are much more simple than the verbs: animate nouns are marked both for obviation and plurality, inanimate nouns are marked for neither. (However, when it must be specified that they’re singular, they take a singulative particle to clarify.)

The only other marking nouns take is the construct state. As protolang 1 is so head-marking, I thought that it would be fun to use the construct state, as I rarely see it in conlangs. If you aren’t familiar, a construct state is kind of like a reverse genitive – a special marking on a possessed noun to specify that it’s possessed. If the possessor is already known (or is in the 1st or 2nd person), a personal prefix can be applied to the noun to indicate it. For the sake of simplicity (and not having to come up with more affixes), I’ll say that these prefixes are the same as the focus prefixes for verbs. The construct state also overlaps interestingly with obviation. As possessees are often obviative, we can say that the construct state automatically makes a noun obviative. This means that construct state marking and obviation marking can’t both be present on the noun. (Inanimate nouns can still take the construct state, but it doesn’t make them obviative – they’re still inanimate.)

Obviously, this is a very rough starting point. We haven’t even considered tense, aspect or mood, let alone some of the other features I want to add to this language. But I hope that this should give a feel of my goals for protolanguage 1, and for the language family as a whole.

Creating a Fictional Language Family Part 6: Last Sound Changes in Language 1b

I have a much less strong idea of the phonaesthetic of language 1b as possible. As such, most of the sound changes I’ll make will be trying to differentiate this language from language 1a. We’ll see what comes out once it’s done, and I can go back and tweak things if something needs to be changed for the phonaesthetic.

I already stated that I didn’t like voiced plosives for language 1a. While that is true, it’s probably more accurate to say that I don’t like voiced plosives in general. (Of course, they can be nice-sounding in some contexts, but I often find myself trying to get rid of them.) Fortunately, they’re easy to dispose of! This process will occur differently in language 1b from 1a, which will further differentiate them. 

C{+obstruent,+voiced} → C{+obstruent,-voiced} / _ C{-voiced}, C{-voiced} _

C{+obstruent,+voiced} → C{+obstruent,-voiced} / _ #

b, d, dʑ, g → β, ð, ʑ, ɣ

β, ð, ɣ → β̞, ð̞, ɣ̞

Now, we have something that looks like Spanish, where voiced stops are often realized as approximants. But unlike Spanish, the “voiced stops” are never realized as voiced stops – they’re always either voiceless stops or voiced approximants. Because of this, I think it’s more reasonable to treat the approximants as proper phonemes.

Like the voiced stop shifts in language 1a, this change will create some fun alternations when it’s applied to things that can both prefix and suffix. In addition, these forms will look really different from the ones in language 1a. An affix that could take the form d- or -d in Protolanguage 1 will take the form t- or -z in language 1a, but ð̞- -t in language 1b!

The rest of the shifts are fairly simple:

ɕ, ʑ → ʃ, ʒ

∅ → A / $ C _ C

Note the use of A in the second rule. This is a symbol representing the underspecified low vowel, which could be ɜ, ɞ, ɑ or ɒ, depending on the vowel harmony of the word. (This rule is also written horribly – I believe this is how you’re supposed to write epenthesis, but it feels really clunky.)

And with that, the sound changes for language 1b are done! Our final table looks like this:

Lang 1b Labial Dental/Alveolar Palatal Velar
Stop/Affricate p t k
Fricative Voiceless f s ʃ x
Voiced v z ʒ ɣ̞
Approximant β̞ ð̞ l j
Taps ɾ
Nasals m n
Vowels Front Back
Unrounded Rounded Unrounded Rounded
Close i iː y yː ɯ ɯː u uː
Open ɜ ɜː ɞ ɞː ɑ ɑː ɒ ɒː

Next installment, I’ll begin to tackle morphology!

Creating a Fictional Language Family Part 5: A Discussion of Phonaesthetics, and Language 1a Consonant Shifts

I already touched on phonaesthetics in Language 1a before, when I was talking about vowel hiatus. If you aren’t familiar, a phonaesthetic is a specific type of overall feeling to the sound of a language. I’ve already noted my borrowing from Latin and Old English for some diphthongs to give it a more archaic feeling. The use of uvulars in this language was also initially inspired by Classical Arabic. This is about as far as I’m willing to go with using real-world languages as phonaesthetic inspiration – much more would feel to me like laziness and stereotyping. The rest of the phonaesthetic of this language is much harder to describe. I think the easiest way is discussing the sounds I like and dislike for it.

I like the voiceless stops in this language, especially (q) and (k), but I also like the voiced fricatives, especially word-initially and word-finally. However, I really don’t like the voiced stops. My initial plan was to have the protolanguage have no voiced stops, but I realized that if I have them in the protolanguage, they can be lenited in some positions, which yields more voiced fricatives.

b, d, dʑ, g, ɢ → β, ð, ʑ, ɣ, ʁ / V _ V, _ C, _ #

b, d, dʑ, g, ɢ → p, t, tɕ, k, q

β, ð → v, z

An upside of this alteration is that affixes that can be both prefixed and suffixed may take different forms in different positions. For example, an affix that could take the proto-forms d- and -d would have the modern forms t- and -z. This adds a bit of variety to the sounds of commonly used affixes, as well as some interesting unclarity in related forms.

Apart from that, there are a few minor changes to make the language fit the phonaesthetic I’m going for:

tɕ → ts

ɕ, ʑ → ç, ʝ

And with that, we’re done with sound changes for language 1a! Our final table looks like this:

Consonants

Bilabial Alveolar Palatal Velar Uvular

Stop/Affricate

p

t ts

  k q
Fricative

Voiceless

f

s

ç

x χ
Voiced v z ʝ ɣ ʁ
Liquids

ɾ l

Nasals

m

n

Vowels

Front

Back
Close

i iː

u uː

Mid e eː o oː

Open

ʌ ɑ ɑː

 

Creating a Fictional Language Family Part 4: Rounding Harmony

Language 1b’s vowel harmony system was looking pretty boring, so let’s change that by introducing an additional axis of harmony: rounding!

The approach I took to introducing front/back harmony in this language was very non-traditional. The rounding harmony will occur in a much more standard fashion. The roundedness of the vowels [u], [y], [ɞ], and [ɒ] will transmit their roundedness to other vowels in the word. This is, by the way, part of why I introduced the rounded vowels in the last part: I imagine that rounding harmony will happen more easily if rounded/unrounded pairs already exist. Vowels affected by rounding will transform in this way:

i, ɯ, ɜ, ɑ → y, u, ɞ, ɒ

There’s a catch, though – unlike emphasis harmony, which spreads bidirectionally by default, rounding harmony often will only spread in one direction. In fact, emphasis harmony itself may be the result of two different processes, one spreading backwards (regressively) from the emphatic consonant and one spreading forwards (progressively) – which is why it often has different spreading patterns progressively than regressively. 

I want to keep vowel harmony bidirectional in this language; the language makes extensive use of both prefixes and suffixes, and I think it would get confusing if they worked too differently. However, I’ll have the progressive spread be halted by the vowel [ɑ] – it’s such an open vowel that you need to move your lips significantly to make the rounded or unrounded version, and since you’re already moving them, you might as well unround them. This wouldn’t happen regressively, because the regressive harmony is based on anticipation of the rounding, not lingering on it.

I also don’t want this harmony to spread from affixes – that would cause all kinds of  stuff that, while interesting, is not what I’m trying to do with this language. So instead, I’ll make this stress-dependent. Stress in language 1b always falls on a syllable in the stem (for reasons we’ll get into later), and so the vowel harmony will always be triggered by a stem vowel.

Our final table looks like this:

Front

Back

Unrounded

Rounded

Unrounded Rounded

i iː*

y yː†

ɯ ɯː

u

ɜ ɜː

ɞ ɞː

ɑ§ ɑː§ ɒ ɒː

* opaque progressively to backing harmony

sometimes transparent to rounding harmony

§ opaque progressively to rounding harmony

(Note that the long rounded vowels will be transparent to rounding harmony outside the stem if they came from a diphthong. This is weird, and I might change it later, but it was the simplest solution.)

This overall system of vowel harmony might look too clean – there are two basic vowel forms, each one with four potential forms for the four potential combinations of backness and roundedness that correspond pretty exactly on the vowel chart. But I’m fine with this system for this language; the complex spreading rules and multiple hybrid vowels (vowels that are sometimes neutral) make this system weird enough for me. Besides, we can mess it up more in descendant languages. 

Again, I have nothing to recommend for further reading, at least apart from what I’ve already recommended – Rose and Walker’s “Harmony Systems” is an excellent overview, and one of the only scholarly works on harmony that I’ve found that was concise and comprehensible to someone without a linguistics degree. That’s all for now! In the next installment, I’ll be giving the consonants some love. (And by “giving them love”, I mean killing a few of them in the name of phonaesthetics.)