Creating a Conlang Family Part 13: Reconstructing a Middle Stage of Language 1b

So I was playing around with the language family when I realized that I really liked the sound of Language 1b partway through its evolution. If you allow the language to develop back harmony and vowel coalescence, but stop it before it develops rounding harmony, the result has a fun and distinctive phonaesthetic. I picture this ancestor language being kept around primarily as a liturgical language, while the later language 1b is used in day-to-day speech. I’ll call the ancestor language Ancient 1b, and its descendant Common 1b. (Better names coming soon.) That by itself would not be a full blog post. However, there are a few changes that I want to make to alter (and hopefully improve) the phonaesthetic.

The primary change I made was putting velar-uvular harmony in this language too. I like the uvulars for this language, especially combined with /ɯ/. It gives it a very Turkic sound that reminds me especially of languages of the Kipchak family, such as Kazakh and Kyrgyz. We can say that the uvularization of emphatic velars was an allophonic feature in protolanguage 1 before language 1a and 1b diverged. The uvulars will still be ditched by Common 1b – I don’t like them as much there aesthetically, and it provides another point of divergence between 1a and 1b.

I also changed around the ordering of sound changes. I wanted this language to keep the voiced stops, so I moved voiced stop changes to happen after rounding harmony, which I hadn’t initially planned for. This means that the voiced uvular stop, /ɢ/, will be present in this language. I’ve already talked about /ɢ/ and its rarity compared to other uvulars. However, I like it for this stage of the language – it gives a very distinctive sound, and separates it from the Turkic languages. This gives us this final list of sound changes:

Protolanguage 1 to Ancient 1b

kˤ, xˤ, gˤ, ɣˤ → q, χ, ɢ, ʁ

short i, u → j, w / V _

short i, u → j, w / _ V

a → ∅ / _ V(+long)

uj, aj → yː, ɜː

a → ɜ

iˤ, ɜˤ, yˤ → ɯ, ɜ, u

iw, ɯw, ɜw, ɑw → yː, uː, ɞː, ɒː

Emphasis distinction lost

Ancient 1b to Common 1b

q, χ, ɢ, ʁ → k, g, x, ɣ

Rounding harmony: i, ɯ, ɜ, ɑ → y, u, ɞ, ɒ

C(+voiced)(+obstruent) → C(-voiced) / _ C(-voiced), C(-voiced) _, _ #

b, d, dʑ, g → β, ð, ʑ, ɣ

tɕ, ɕ, ʑ → tʃ, ʃ, ʒ

Here is the phonology and romanization for Ancient 1b:

Ancient 1b Consonants Bilabial Alveolar Avleolopalatal Velar Uvular
Stop/Affricate Voiceless p ⟨p⟩ t ⟨t⟩ tɕ ⟨ch⟩ k ⟨k⟩ q ⟨q⟩
Voiced b ⟨b⟩ d ⟨d⟩ dʑ ⟨dzhj⟩ g ⟨g⟩ ɢ ⟨gq⟩
Fricative Voiceless f ⟨f⟩ s ⟨s⟩ ɕ ⟨sh⟩ x ⟨kh⟩

χ ⟨qh⟩

Voiced v ⟨v⟩ z ⟨z⟩ ʑ ⟨zh⟩ ɣ ⟨gh⟩ ʁ ⟨rh⟩
Liquids ɾ l ⟨r l⟩ j ⟨i⟩ w ⟨u⟩
Nasals m ⟨m⟩ n ⟨n⟩
Ancient 1b Vowels

Front

Back

Unrounded

Rounded Unrounded Rounded
Close i iː ⟨i ii⟩

yː ⟨y⟩

ɯ ɯː ⟨ı ıı⟩

u uː ⟨u uu⟩

Open ɜ ɜː ⟨e ê⟩ ɞː ⟨eu⟩ ɑ ɑː ⟨a aa⟩ ɒː ⟨au⟩

Some things to note:

  • For this language, I opted for vowel doubling to indicate length. I used a circumflex instead on ⟨ê⟩, because ⟨ee⟩ looks like /i/ to English speakers. Besides, I like the circumflex.
  • As vowel hiatus isn’t a thing, I can use vowel letters for glides.
  • I opted for historical spellings for ⟨eu⟩ and ⟨au⟩. They look cool and aren’t that uncommon for open front and back rounded vowels respectively.

That’s pretty much all the phonological information for Ancient 1b! Next time, I stop going on tangents and return to making morphology, setting templates for some morphological innovations in language 1a.

Creating a Conlang Family Part 12: The Verb Agreement of Proto-language 0

We’ve already established that protolanguage 1 had a direct-inverse system of alignment. (See the seventh post in this series, “A Sketch of Verb Agreement”). However, I don’t want that to be the case in protolanguage 0. Instead, I want protolanguage 0 to only have focus agreement in the verb, using the inverse as a kind of “patient trigger” to specify that the object’s being marked rather than the subject. I use the terminology “patient trigger” because this looks fairly similar to a rudimentary system of symmetrical voice, also known as Austronesian alignment. While symmetrical voice is extremely complicated, here’s the brief run-down:

  • One noun is marked as the focus.
    • In Austronesian languages, this is typically done by placing the noun in the direct case. In protolang 1, it’d be done by subject agreement.
  • The verb takes a marker to show how the focus relates to it. For instance, the “patient trigger” specifies the focus as the verb’s object.

In language family 2, my plan is for this to develop into a more robust symmetrical voice system. The patient trigger will fuse with various applicatives to form into other agreement markers. In protolanguage 1, on the other hand, the non-focus pronoun is incorporated into the verb as a suffix. This means that, when the patient trigger is absent, the suffix pronoun is the patient, but when the patient trigger is present, the suffix pronoun is the agent. Now, our patient trigger is starting to look a lot like an inverse marker, especially as protolanguage 0 preferred to make the higher-animacy argument the focus. The applicatives will then stick around as true applicatives.

Now is probably a good time to note that protolanguage 0 uses verb-initial word order. I have the vague idea that there was a pre-protolanguage 0 which was SVO, which explains why subjects were marked as prefixes. However, as the language shifted to a more symmetric-voice-like system, the subject moved after the verb, a better configuration for this type of alignment. Verb-initial word order isn’t something that conlangs often play around with, but I think it makes sense for this language. 

Now that we know how protolanguage 0 operated, we can start to figure out more about how protolanguage 1 will operate. Specifically, we can now begin to evolve some tense and aspect. The tense system in protolanguage 0 was very simple. A past tense suffix, /-ɬaː-/, was affixed, directly after the verb stem. Any tense other than the past was inferred by context or a time-specifying adverb or clause.

The past/non-past distinction from protolanguage 0 is kept in protolanguage 1. However, aspectual distinctions will begin to emerge. Two verbs begin to semantically weaken, becoming light verbs that serve to convey aspectual information. These light verbs take focus agreement, but the patient trigger still occurs on the main verb. I think this makes sense – after all, in English, we say “It has been broken,” not “It is had broken.” The past tense affix also goes on the main verb. Because of this, it’s easy for these light verbs to agglutinate to the main verb, with the weak verb root essentially becoming an aspect marker that goes between the focus marker and the main verb. Because this occurs before most of the impactful sound changes between protolanguage 0 and protolanguage 1, they’ll behave like normal verb prefixes. 

I’ve decided to keep the aspect system itself fairly simple, with two affixed aspects, perfect and prospective:

/-hu/ (own, v. protolanguage 0) → 

/-u-/ (ᴘᴇʀꜰ., protolanguage 1)

/-ri/ (go, v. protolanguage 0) → 

/-ri-/ (ᴘʀᴏsᴘ., protolanguage 1)

In language 1a, these affixes will stick around alongside the past tense affix. This provides a 3-aspect 2-tense system, kind of similar to latin’s 3-tense 2-aspect system, except with a future-in-the past and no future perfect:

  Past /-aː/ Non-past /-∅/
Perfect /u-/

Pluperfect

Perfect
Simple /∅-/

Past

Present
Prospective /ri-/ Future-in-the-past Future

The future-in-the-past is very volatile, and may gain some kind of modal or conditional meaning. I also need to figure out the distinction between past and perfect. I’m thinking that the simple past either becomes a past imperfective (like in Latin & the romance languages) or a discontinuous past. We’ll see what’s necessary once I start developing more morphology and periphrastic tense/aspect constructions in language 1a. 

In language 1b, however, I want the past/non-past distinction to dissolve, and have it be supplanted by the aspect system (with the perfect turning into the past and the prospective turning into the future). Aspectual morphology can be conveyed by periphrasis. A fun thing about language 1b is that the perfect aspect marker, /u-/, will take part in vowel coalescence. This means that you have to learn a separate set of personal prefixes for the past tense:

  Singular

Plural

1st

sYː-

sYː-…-k

2nd

ʃuː-

ʃUː-…-k

3rd proximate

u-

xYː-

3rd obviative

ðOː-

ðYː-

3rd inanimate

ʒUː-

Indefinite

nOː-

This ended up being much longer than I had intended, and I honestly have no clue how to finish it up neatly. But I think that this is all the work we need to do on protolanguage 0 for now. Next up, I go on another completely random tangent because this is how my brain works I guess.

Creating a Conlang Family Part 11: Reconstructing Protolanguage 0, Part 2: Vowel Loss

Let’s finish the sound changes between protolanguage 0 and 1 by adding some vowel loss. This will help with some synchronic features – justifying the forms of the personal suffixes and adding some interest to verb conjugation. 

I’ve already established that word-final vowel loss happens between protolanguage 0 and protolanguage 1. This explains why an affix that shows up as prefixed /si-/ shows up as suffixed /-s/ and not /-si/. However, there’s a bit of a problem with that. Protolanguage 0 permitted words to end in consonants. That means, that if you have a root like /xat-/, and you suffix the ending /-da/, after vowel loss it’ll become /xatd/, which is extremely noncompliant with the phonotactics of protolanguage 1. We can insert the epenthetic vowel /a/ to clear up this issue, making /xat-da/ become /xatad/. This change will make long vowels short, rather than deleting them, and it will also happen before the disappearance of /h/ and /ʔ/, giving a contrast between word-final consonants, short vowels and long vowels.

However, that’s not the only vowel loss I want to implement. I really like verb roots that start with CCV in this language. However, to do that, right now you need a verb that starts with VCCV by default, which won’t be too common. However, we can get more CCV roots by generating them from CVCV. I’ll therefore make this rule:

V[-long] → ∅ / _ CVV // $ _, $ C _, CC _

In other words, short vowels are deleted in syllables directly before long vowels, if it wouldn’t cause an illegal syllable structure. I’ll also say that when an /i/ dissappears this way after an alveolar or velar obstruent, it’ll palatalize it:

{t,k}, {d,g}, {s,x}, {z,ɣ} i → tɕ, dʑ, ɕ, ʑ / _ CVV // $ _, $ C _, CC _

Combine these changes with the voiced obstruent shifts in languages 1a and 1b, and this produces some very interesting divergent forms:

/gitaːb/ → /gitaːb/ → /kitɑːv/, /ɣitɜːp/

/si-gitaːb/ → /sidʑkaːb/ → /siʝtɑːv/, /sitʃtɜːp/

I’ll also add a similar rule for vowels in syllables after long vowels, though there won’t be any palatalization occurring here:

V[-long,-stress] → ∅ / VVC _ // _ CC, _ C $

(I added the stress exception so that the prefix diː- and other prefixes with long vowels can’t trigger this in the stem.)

In practical terms, this means that every verb will have a maximum of three principal parts – one for when they only take a prefix, one for when they only take a suffix, and one for when they take both. (There’s no situation in this language where a verb takes no prefix or suffix.) Not every verb will have all of them, so I picture an English-like situation, where only as many as are necessary will be listed in the dictionary.

This may not truly be the end to the sound changes between protolanguage 0 and protolanguage 1, as they are looking far too similar for my liking still. But this is enough to go off of right now – we can back-implement other sound changes later. Next time, I’ll return to verb agreement. But this time, we’re looking at protolanguage 0 again, and seeing how its system of verb agreement evolved into the one in protolanguage 1.

Creating a Conlang Family Part 10: Reconstructing Protolanguage 0

Hello! You may remember from the first installment that protolanguage 1 wasn’t in fact the oldest reconstructable language in this family. It’s a descendant of protolanguage 0. Now, I’m going backwards to take a look at what protolanguage o looked like, by talking about the sound changes that turned it into protolanguage 1.

Perhaps the most prominent feature of protolanguage 1’s phonology is the emphatic consonants: /pˀ tˀ tsˀ kˀ/. For the origins of these, I’ll take the same path as the Semitic languages, having them develop out of ejective consonants: /pʼ tʼ sʼ kʼ/.

Another important phonological feature of protolanguage 1 is its vowel hiatus. I want this to be a feature protolanguage 1 developed after protolanguage 0. The most common way for vowel hiatus to develop is because a consonant is deleted in between two vowels. The most likely target would be a glottal consonant, like /ʔ/ or /h/, as these are conspicuously absent from protolanguage 1. However, I want to do a bit more than that. Given that I’m taking some inspiration from Proto-Semitic, it seems natural to include an additional voiced/voiceless/emphatic contrast: /l ɬ ɬʼ/. /ɬ/ often weakens to /h/, and I could see /ɬʼ/ weakening to /ʔ/. If this happens before glottals are deleted, this gives us further places for vowel hiatus.

ɬ → h

ɬʼ → ʔ

{h,ʔ} → ∅

I’d also like the alveolopalatal consonants to come from palatalized alveolars. This gives us more potential for evolution in protolanguage 2. I’ll make it so that there are emphatic palatalized alveolars, /tʲʼ/ and /sʲʼ/, as it makes more sense to me than omitting it. When the emphatics go to pharyngeals, we can say that the palatalization cancels out the pharyngealization, so /tʲʼ/ and /sʲʼ/ just goes to /tʲ/ and /sʲ/.

That gives us the following table:

Protolanguage 0 Consonants

Bilabial Alveolar

Velar

Normal Palatalized

Stop/Affricate

Voiceless

p t

k

Emphatic

tʲʼ
Voiced b d

g
Fricative Voiceless f s

x
Emphatic sʲʼ

Voiced

v z

ɣ

Laterals Voiceless ɬ

Emphatic

ɬʼ
Voiced l

Taps ɾ

Nasals

m

n

(Notice that I deleted /j/ and /w/ from this table. I’ve decided to delete them from protolanguage 1 as well – it just felt like they weren’t fitting.)

This isn’t very different from protolanguage 1 yet, but fear not – there are more changes coming soon. I previously mentioned that word-final vowel deletion might explain some of the morphological features of this language. In the next installment, I’ll finish up (for now) the sound changes by deleting word-final vowels, and maybe some other vowels along with them.

Creating a Fictional Language Family Part 0: Introduction

Let’s start this off with a friendly note: For those of you who don’t know conlanging (or at least some basic linguistics), this will probably be completely incomprehensible. I could explain about phonology, morphosyntactic alignment, word order, etc., but it’d take a long time, I wouldn’t do it very well, and there are many people on the internet who have already done a great job. If you are new to conlanging (or linguistics in general), but want to learn more, I highly recommend:

If you don’t know about/want to research conlanging, that’s great, and there will still be some stuff in here that might be of interest. I’ll be translating some important texts for the constructed cultures that speak these languages and making a writing system which hopefully at least looks pretty. Right now, I’m firmly in the charts & jargon phase of the process. 

Context

If you’ve been following my worldbuilding project, you may be thinking: “Why on earth are you doing a conlang now? You’ve barely even got a map!” This is reasonable, but I’m impatient, and I got to work on this conlang family before I forgot all my ideas for it.

Because of this, some of the historical elements won’t be coming into play yet. For now, I won’t be dealing with creoles or imported words, and my lexicon will be mostly pretty fundamental. That being said, I have a rough idea of the people who are going to speak these languages, which will influence some decisions I make. Importantly, this language family originated among humans, and the language family was primarily spoken by humans until present day. This is important because it means that I won’t be dealing with nonhuman mouth shapes, and thus my phonology needs to be naturalistic for a human language.

The Origins of this Project

This language family is loosely based off of my first completed conlang, Yiksighe, which I started in early 2021. For a first full language, it was honestly not bad, but there were definitely some things that could have been done better. I felt that some of the ideas in it were good enough that I wanted to give them a second chance, applying some of the lessons I learned while creating it to make a better final product. 

I will also be posting some stuff about Yiksighe itself, because it’s probably the most polished of my conlangs right now. However, the posts will be much less polished and detailed than the ones about the languages currently under construction; I’ve reached the point with that project where it pains me to look at it, and I just want it out of my hair.

The Plan & Terminology

I’m not yet at the point in this process where I can give these languages endonyms, and I don’t have enough worldbuilding around them to give them exonyms either. As such, I’ll be referring to them like this:

(apologies for the somewhat blurry image; WordPress is being weird)

I’ll be starting off by examining the Lang 1 branch of the family tree, going back and doing some reconstruction of Lang 0 as necessary. Later on I’ll also look at the Lang 2 branch.

Another quick note: As with most of the worldbuilding things on this blog, subsequent posts on this will be backdated significantly. This is to make the timeline consistent with when I first finalized the topic in my notes. Part of my goal here is to show the process, and I believe the time frame is an important part of that. I’m not always able to get stuff up on the blog as soon as I add it to my notes; in fact, I already had the complete phonology (and a fair bit of the morphology) for two of the languages drafted out several months ago, far before I even got around to making the blog. 

Hopefully that’s all the introduction you need to this part of the project. Next time, I’ll actually get into the conlanging.

Creating a Conlang Family Part 9: Romanization

Hello! This time, we interrupt our regularly scheduled programming of morphology for romanization! As a warning, this post is going to be fairly chart-heavy. I’m just going to show the completed IPA tables with their romanizations, and briefly discuss some of the choices I made in making them. Let’s get into it!

Lang 1a Consonants Bilabial Alveolar Palatal Velar Uvular
Stop/Affricate

p ⟨p⟩

t ts ⟨t ts⟩   k ⟨k⟩ q ⟨q⟩
Fricative Voiceless f ⟨f⟩ s ⟨s⟩ ç ⟨sh⟩ x ⟨kh⟩ χ ⟨qh⟩
Voiced v ⟨v⟩ z ⟨z⟩ ʝ ⟨j⟩ ɣ ⟨gh⟩ ʁ ⟨rh⟩
Liquids ɾ l ⟨r l⟩
Nasals m ⟨m⟩ n ⟨n⟩

 

Lang 1a Vowels Front Back

Close

i iː ⟨i ī⟩ u uː ⟨u ū⟩
Mid e eː ⟨e ē⟩ o oː ⟨o ō⟩
Open ɐ ⟨ă⟩ ɑ ɑː ⟨a ā⟩

Some things to note:

  • The use of ⟨ă⟩ for /ɐ/, inspired by the Romanian use of ⟨ă⟩ for /ə/.
  • The use of ⟨rh⟩ for /ʁ/. As far as I know, this isn’t precedented. However, in the languages that have /ʁ/ as a dedicated phoneme, the prevailing standard seems to be ⟨ğ⟩, which I am not a fan of.
  • The use of ⟨j⟩ instead of ⟨zh⟩. I just like it better for this language.

 

Lang 1b Consonants Labial Dental/Alveolar Palatal Velar
Stop/Affricate p ⟨p⟩

t ⟨t⟩

tʃ ⟨ch⟩ k ⟨k⟩
Fricative Voiceless f ⟨f⟩

s ⟨s⟩

ʃ ⟨sh⟩ x ⟨kh⟩
Voiced v ⟨v⟩ z ⟨s⟩ ʒ ⟨zh⟩ ɣ̞ ⟨gh⟩
Approximant β̞ ⟨bh⟩ ð̞ l ⟨dh l⟩ j ⟨y⟩
Taps ɾ ⟨r⟩
Nasals m ⟨m⟩ n ⟨n⟩

 

Lang 1b Vowels

Front

Back
Unrounded Rounded Unrounded Rounded
Close

i iː ⟨i í⟩

y yː ⟨ü ű⟩ ɯ ɯː ⟨ı ıı⟩ u uː ⟨u ú⟩
Open ɜ ɜː ⟨e é⟩ ɞ ɞː ⟨ö ő⟩ ɑ ɑː ⟨a á⟩ ɒ ɒː ⟨o ó⟩

The vowel system’s romanization is very wacky, probably because the vowels themselves are pretty weird. That’s one of the shortcomings of romanization – it has issues when dealing with extremely non-latin-like phonologies. This may not be the final version, but it’s good enough for now. Some things to note:

  • Acute accents for long vowels, including double acutes for long umlaut vowels – think Hungarian. I like this better than double letters, because ⟨oo⟩ and ⟨ee⟩ are weird for English speakers, and I just don’t like the look of ⟨öö⟩. 
  • A digraph for /ɯː/. I just couldn’t figure out how to distinguish ı with an acute accent from í. Besides, ıı looks cool. However, it’s not great, and I may change it later.
  • The very English-y ⟨o⟩ for /ɒ/.
  • The digraphs for the approximants. Yeah, I could have used the single letters /b d g/, but the language is already non-intuitive enough.

So that’s the romanization! With that out of the way, we can get back to our next order of business: more morphology!

…Wait, we’re going to be making protolanguage 0 instead?

…Why are we doing that now?

…OK, I guess we’re doing it. Next order of business: making protolanguage 0!

Creating a Conlang Family Part 8.5: Underspecified Phonemes, and Verb Agreement in Descendant Languages

Hello! Here, I’m going to show off what the verb agreement will look like in the descendant languages (which both keep the same basic system.) But to do that, we need a cleaner notation system. Therefore, let’s set a standard for these languages by talking about underspecified phonemes!

Underspecification is not something that I understand fully. But, when talking about harmony, an underspecified phooneme is a symbol used to refer to all potential versions of a phoneme in words with different harmonies. For instance, in language 1a, the underspecified phoneme /I/ corresponds to the phonemes [i] and [e]. These are helpful when writing out morphology – because instead of having to write each form of the affix, you can write it using the archiphoneme. To do that, however, we’ll need to set what these underspecified phonemes are:

Lang 1a
Symbol Close/Velar Open/Uvular

A

ɐ ɑ
U u o
I i e
K k q
X x χ
G ɣ ʁ

(When one of the underspecified vowel phonemes is followed by a long mark, ː, that means that it’s a long version of whichever vowel the underspecified phoneme becomes.)

Lang 1b
Symbol Front Unrounded

Front Rounded

Back Unrounded Back Rounded
A ɜ ɞ ɑ ɒ
I i y

ɯ

u
ɞː ɞː ɒː ɒː

Same deal applies here. Note the underspecified phonemes Yː and Oː, which were formed when diphthongs with an off-glide [u̯] coalesced. We won’t see these here, but we’ll be dealing with them later. With that out of the way, let’s get to the actual affixes:

Language 1a

 

Singular

Plural
1st sI-, -s sI-…-K, -sIK

2nd

çU-, -ç çU-…-K, -çuk*

3rd proximate

∅-, -∅

XI-, -X

3rd obviative

tA-, -z

tIː-, -zI

3rd inananimate

tsU-, -ʝ

Indefinite

nA-, -n

Relative singular

vA-
Relative plural vAX-
Relative inanimate vAʝ-

*(Note that the suffix form of the second person plural will always be close/velar, because the [ç] blocks backing harmony.)

Language 1b

 

Singular

Plural
1st sI-, -s sI-…-k, -sIk
2nd

ʃu-, -ʃ

ʃu-…-k, -ʃuk

3rd proximate

∅-, -∅

xI-, -x

3rd obviative

ðA-, -t ðIː-, -ðI
3rd inanimate ʒU-, -tʃ
indefinite nA-, -n

Relative singular

vA-
Relative plural vAx-
Relative inanimate vAʒ-

And with that, the verb agreement affixes are pretty much done! Next time, I’ll show the romanization system of these languages, and discuss some of the choices I made.

Creating a Conlang Family Part 8: Making Euphonous Affixes

So you may have noticed that there was a gap of over two months between the last actual conlanging post and this one. I wish that was an error. But schoolwork, personal projects, and the sheer time and energy that I used in this step of the process combined to make this take forever.See, the personal affixes in protolang 1 had to accomplish these things:

  • Hit the phonaesthetic of language 1a
  • Sound somewhat euphonous in language 1b
  • Not get boring in either language even when used multiple times in every sentence
  • Feel vaguely naturalistic

This, unsurprisingly, turned out to be very hard. It didn’t help that my primary reference, Ojibwe, has an incredibly confusing verb conjugation system, where it looks like each combination of focus, non-focus and direct/inverse affix is fused together into its own circumfix with only a tangential relationship to its component parts. However, after three failed drafts and much hair-pulling, I somehow stumbled upon this draft, which I ended up liking:

  Singular Plural
1st si-, -s si-…-k, -sik
2nd ɕu-, -ɕ ɕu-…-k, -ɕuk
3rd prox ∅-, -∅ xi-, -x

3rd obv

da-, -d diː-, -di
3rd inan dʑu-, -dʑ
indefinite

na-, -n

Some notable features:

  • The first and second person plural prefixes are actually circumfixes. This was based off what I could understand from the Ojibwe system for intransitive verbs.
  • In the third person prefixes, you can kind of see a potential -i plural affix that might have been in play.
  • The suffixes don’t have vowels on them (except for the suffix whose corresponding prefix is long). Perhaps some word-final vowel deletion happened after protolanguage 0.

The relativiser prefixes are also done:

Relative singular

va-
Relative plural vax-
Relative inanimate vadʑ-

These forms came fairly transparently from a relative pronoun, va-,  + the original prefixes. 

So, those are the affixes. This was shorter than usual, because this was the last logical breaking point before I get into a bunch of detail which would have made this far too long. To make up for that, the next installment will be part 8.5 – a continuation of this one where I’ll show what these will look like in the descendant languages, as well as laying out how I’ll write the phonemes for vowel harmony.

Welcome to my Blog!

This is an ongoing repository of the various creative things I’m doing. This will include posts about composition, including some sketches that are too short/incomplete to go on the main page of my website. However, it’ll also include other stuff, primarily various aspects of my ongoing worldbuilding project, including conlanging, mapmaking, speculative biology, mythopoeia, and other elements of the worldbuilding process. 

I will be reposting my original worldbuilding posts from my Instagram, and they’ll be backdated to when they were originally posted. Some of the new worldbuilding and conlanging things I post will be backdated as well, to match the time that the details were first entered into my notes. This is because I really want to show the process I’m going through creating this world, and I think that the time frame is an important element of the process.